The Other Civil War A sheriff in the Hudson River Valley near Albany, New York, about to go into the hills in the fall of to collect back rents from tenants on the enormous Rensselaer estate, was handed a letter:
Although many of you may already be familiar with MonopolyI have only been a gamer for a relatively short time myself, and so the game was new to me.
Our first play lasted very late into the night, an epic capitalist struggle that I eventually ended up winning. I was so taken with this game--so refreshing and unlike others in my collection--that I went out and bought my own copy the very next day. Many other designer games cost much more: And Monopoly seems to be very widely available compared to other games.
So the bottom line is this: Components Component quality overall is very high, especially considering the low cost of the game. The first thing that struck me when unboxing it was the stellar production values of these awesome miniatures you get as player tokens: These are made of satisfyingly heavy die-cast metal.
When my skill with a brush has improved a bit, I will surely be painting my set, but even in their unpainted state they are gorgeous to behold, and a welcome change from the boring generic colored wooden pawns that so many games employ.
You might think that the items depicted on the player tokens a hat, a shoe, a car, a thimble, a bag of money You also get a large number of very well made plastic houses green and hotels red, larger that get placed on the board.
There is a large set of two-sided title deeds made of sturdy cardboard squares that present all the relevant data for each property very clearly, and two decks of cards: Chance and Community Chest each with a unique game effect--a twist that helps keep repeated plays from feeling "samey".
Much better than cardboard tokens or chips, since real money is made of rectangular pieces of paper, after all. Altogether, this set of thematic and beautifully crafted components make the game much more enjoyable than it would have been had Parker Brothers provided a bunch of generic punch-out cardboard chits, which is what most games give you.
Mechanics The fundamental mechanic of Monopoly is ingeniously simple: I found it to be quite refreshing--most designer games force players to make a lot of tedious choices and decisions during their turn where and how to move, what to buy, what role to select, etc.
Thankfully, none of that awful brain-burning goes on here in Monopoly! This really juices up the game--you feel such a rush whenever you pocket this tasty stash of cash! Plus, this house rule has the desirable effect of injecting extra money into the game.
Anyway, once you own properties, you collect rent from other players whenever they land on them. Your goal is to bankrupt the other players by charging them these exorbitant rents and be the last one left solvent--then you win.
One of the wonderful and novel things about Monopoly is that all the losers get kicked out of the game, one by one, as they go bankrupt, unlike most other designer games where everyone gets to play to the end. This is a brilliant mechanism which provides a strong extra incentive for players to win: Plus, I feel that this "last-man-standing" thing is a much cleaner victory condition than something mathy, like just having more victory chips than the other players at the end of the game.
Another clever innovation here is the circular well, square actually track of spaces. As I said before, most other "dudes-on-a-map" game force players to make a lot of annoying decisions about where to move, but not Monopoly. I feel that the circular nature of the token track enhances the thematic nature of this tight economic game--people always speak about the "business cycle" after all, and in real life you get a periodic payday as you do in Monopoly whenever you pass "Go"--a corner square that I think was named for the Asian abstract strategy game.
In fact, there seems to be an expansion for every taste: The sheer number of these put even Carcassonne to shame. What others have said about Monopoly "I think video games are a great kind of entertainment. They have replaced a lot of games people normally play with their friends and neighbours, like Monopoly.
We have market share.Max Weber contends in his essay, Politics as a Vocation, that the State is a “human community that (successfully) claims the monopoly of the legitimate use of physical force within a given territory” (Weber, 77), a definition that political experts cite to this day.
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